Like the space race, Metaverse is the exciting, lyrical, digital space for multiple players and strategies. How might it all pan out, and what are the opportunities for CreaTech businesses? Creativity meets technology, whereas gamification (games) is the starting point on top of which other technologies will pile up. In sectors like performing arts entertainment such comedy, talk shows, series et al., Metaverse will launch new meaningful projects with Hollywood and independent studio brands ready to adopt quickly and tie up all the following elements together: social media, virtual goods, AI, cryptocurrencies, NFTs, blockchain, cloud computing, AR, gaming engines renamed to 3D interactive editors, all leading in spatial spaces not through a flat screen: an invisible world about to reveal itself next to us.
The first objections are truffled all over a wide spectrum of critiques: overlooking the power of the individual in all this can be an issue as the factor of exploitation for profit is obviously embedded and there might be a danger-as always- for media powerhouses to dictate their own worlds to large audiences versus to converge their cultures.
Current internet tools but also platforms do not meet expectations anymore, generating problems of all kinds, from privacy issues to fake news galore, just to quote some random ones. Metaverse can potentially provide a more fulfilling environment for communication and eventually recreation. MV is an Enabler connecting us very physically- (especially elderly people or people with disabilities), closer than ever before to the luring notion of “physical communication”. An essential tool for future Smart Cities, climate change fight and saving the planet, MV set of tools and technologies will not be used just to entertain or edu-tain, but to do good.
In the post-factual era's many different features Metaverse’s intrusion is a fact and it is here to stay. The technology is rising quickly and like Digital currencies disrupting the idea of what Money is, MV will disrupt the process of every sort of human exchange from now on.
Can MV win back (Fashion +) Design-at-Large lost cause?
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